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		<title>Vector Algebra</title>
		<link>https://thefactfactor.com/facts/pure_science/physics/resultant-of-vectors/10496/</link>
					<comments>https://thefactfactor.com/facts/pure_science/physics/resultant-of-vectors/10496/#comments</comments>
		
		<dc:creator><![CDATA[Hemant More]]></dc:creator>
		<pubDate>Thu, 19 Mar 2020 18:14:40 +0000</pubDate>
				<category><![CDATA[Physics]]></category>
		<category><![CDATA[Associative law]]></category>
		<category><![CDATA[Collinear vector]]></category>
		<category><![CDATA[Commutative law]]></category>
		<category><![CDATA[Coplanar vectors]]></category>
		<category><![CDATA[Equal vectors]]></category>
		<category><![CDATA[Equality of vectors]]></category>
		<category><![CDATA[Free vector]]></category>
		<category><![CDATA[Like vectors]]></category>
		<category><![CDATA[Localized vector]]></category>
		<category><![CDATA[Null vector]]></category>
		<category><![CDATA[Parallelogram law]]></category>
		<category><![CDATA[Polar vectors]]></category>
		<category><![CDATA[Polygon law]]></category>
		<category><![CDATA[Position vector]]></category>
		<category><![CDATA[Reciprocal vector]]></category>
		<category><![CDATA[Resultant of vectors]]></category>
		<category><![CDATA[Scalar multiplication]]></category>
		<category><![CDATA[Scalar quantities]]></category>
		<category><![CDATA[Scalars]]></category>
		<category><![CDATA[Subtraction of vector]]></category>
		<category><![CDATA[Tensors]]></category>
		<category><![CDATA[Triangle law]]></category>
		<category><![CDATA[Unit vector]]></category>
		<category><![CDATA[Unlike vectors]]></category>
		<category><![CDATA[Vector addition]]></category>
		<category><![CDATA[Vector quantities]]></category>
		<category><![CDATA[Vectors]]></category>
		<category><![CDATA[Zero vector]]></category>
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					<description><![CDATA[<p>Science &#62; Physics &#62; Scalars and Vectors &#62; Vector Algebra Resultant of Vectors: A resultant vector&#160;is defined as a single vector whose effect is the same as the combined effect of two or more vectors. Notes: The two vectors to be added should have the same nature. i.e. force can be added to force and [&#8230;]</p>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/resultant-of-vectors/10496/">Vector Algebra</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
]]></description>
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<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a href="https://thefactfactor.com/physics/scalars-and-vectors/" target="_blank" rel="noreferrer noopener" aria-label="Scalars and Vectors (opens in a new tab)">Scalars and Vectors</a> &gt; Vector Algebra</strong></h4>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Resultant of Vectors:</strong></p>



<p>A resultant vector&nbsp;is defined as a single vector whose effect is the same as the combined effect of two or more vectors.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Notes:</strong></p>



<ul class="wp-block-list"><li>The two vectors to be added should have the same nature. i.e. force can be added to force and velocity can be added to velocity, but the force cannot be added to the velocity.</li><li>The two scalars to be added should have the same nature. i.e. mass can be added to mass and time can be added to time, but the mass cannot be added to the time.</li><li>Scalar and vectors can never be added.</li></ul>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Composition of Vectors:</strong></p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Triangle Law of Vector Addition:</strong></p>



<p><strong>Statement:&nbsp;</strong></p>



<p>When two vectors which are to be added taken in order are represented in direction and magnitude by two sides of a triangle then the third side taken in opposite order represents the resultant completely i.e. in direction and magnitude.</p>



<p><strong>Procedure (Explanation):</strong> </p>



<ul class="wp-block-list"><li>Consider two vectors which are to be added as shown. There resultant is found as follows.</li><li>The first vector is drawn with a suitable scale and in the given direction</li><li>Then from the head of the first vector, the second vector is drawn with the same scale and in the same direction of the second&nbsp;vector. Thus the tail of the second vector lies at the head of the first vector.</li><li>Then the vector joining the tail of the first vector and the head of the second&nbsp;vector represents the resultant completely i.e. in the direction and magnitude. </li></ul>



<p><strong>Diagram :</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" width="300" height="106" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-08.png" alt="" class="wp-image-10498"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Parallelogram Law of Vector Addition:</strong></p>



<p><strong>Statement:&nbsp;</strong></p>



<p>If two vectors are represented in direction and magnitude by two adjacent sides of parallelogram then the resultant vector is given in magnitude and direction by the diagonal of the parallelogram starting from the common point of the adjacent sides.</p>



<p><strong>Procedure (Explanation)</strong> </p>



<ul class="wp-block-list"><li>Consider two vectors which are to be added as shown. There resultant is found as follows.</li><li>The first vector is drawn with a suitable scale and in the given direction</li><li>Then from the tail of the first vector, the second vector is drawn with the same scale and in the same direction of the second&nbsp;vector. Thus the tail of the second vector lies at the tail of the first vector.</li><li>A parallelogram is completed by drawing lines parallel to vectors and &nbsp;through the heads of vectors &nbsp;&nbsp;and</li><li>Then the diagonal passing through common tail represents the resultant completely, i e. in the direction and the magnitude. </li></ul>



<p><strong>Diagram:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" width="300" height="103" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-09.png" alt="" class="wp-image-10499"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Polygon Law of Vector Addition:</strong></p>



<p><strong>Statement:&nbsp;</strong></p>



<p>If a number of vectors are represented, in magnitude and direction, by the sides of an incomplete polygon taken in order, then their resultant is denoted by the closing side of the polygon in magnitude and direction, taken in the opposite order.</p>



<p><strong>Procedure (Explanation):</strong> </p>



<ul class="wp-block-list"><li>Consider a number of vectors which are to be added as shown. There resultant is found as follows.</li><li>The first vector is drawn with a suitable scale and in a given direction.</li><li>Then from the head of the first vector, the second vector is drawn with the same scale and in the same direction of the second&nbsp;vector. Thus&nbsp;every next vector should be drawn from the head of the previous vector and in its direction.</li><li>Then the vector joining the tail of the first vector and the head of the last vector represents the resultant completely i.e. in the direction and magnitude. </li></ul>



<p><strong>Diagram:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-10.png" alt="Resultant of Vectors" class="wp-image-10500" width="364" height="142"/></figure></div>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Analytical Method to Find&nbsp;the Resultant of Two Vectors:</strong></p>



<p>Let&nbsp;<span style="text-decoration: overline;">P</span>&nbsp;and <span style="text-decoration: overline;">Q</span> be the two vectors which are combined into a single resultant. Draw&nbsp;<span style="text-decoration: overline;">OA</span>&nbsp;and <span style="text-decoration: overline;">OB</span>&nbsp;to represent the vectors&nbsp;&nbsp;<span style="text-decoration: overline;">P</span>&nbsp;and <span style="text-decoration: overline;">Q</span> &nbsp;respectively to a suitable scale. The parallelogram OACB is constructed and the diagonal OC is drawn.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="280" height="145" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-11.png" alt="Resultant of Vectors" class="wp-image-10502"/></figure></div>



<p><strong>To find the magnitude of <span style="text-decoration: overline;">R</span></strong></p>



<p>OA is produced and CD perpendicular to produced OA is drawn. In the Δ OCD</p>



<p class="has-text-align-center">OC<sup>2</sup> = OD<sup>2</sup> + CD<sup>2</sup></p>



<p class="has-text-align-center"> ∴  OC<sup>2</sup> = (OA + AD)<sup>2</sup> + CD<sup>2</sup></p>



<p class="has-text-align-center">∴ &nbsp; &nbsp; OC<sup>2</sup> = OA<sup>2</sup> + 2 OA.AD + AD<sup>2</sup> &nbsp;+ CD<sup>2</sup>&nbsp; &#8212;&#8212;&#8211;(1)</p>



<p class="has-text-align-center">In the Δ ACD,  AD<sup>2</sup> + CD<sup>2</sup> &nbsp;= AC<sup>2</sup></p>



<p class="has-text-align-center">Substituting this in equation (1)</p>



<p class="has-text-align-center"> ∴  OC<sup>2&nbsp;</sup> = OA<sup>2</sup> + 2 OA.AD + AC<sup>2</sup> &#8212;&#8212;&#8212;&#8211;(2)</p>



<p class="has-text-align-center">If θ is the angle between the two vectors , then ∠ AOB = &nbsp;θ,</p>



<p class="has-text-align-center">But ∠ DAC = ∠ AOB = θ</p>



<p class="has-text-align-center">In the Δ ACD, &nbsp; AD = AC cos θ</p>



<p class="has-text-align-center">Substituting this value in equation (2)</p>



<p class="has-text-align-center">OC<sup>2</sup> = OA<sup>2</sup> + 2 OA.AC cos θ + AC<sup>2</sup></p>



<p class="has-text-align-center">But OC = R, OA = P, and AC = OB = Q</p>



<p class="has-text-align-center">R<sup>2</sup> = P<sup>2</sup> + 2 P.Q cos θ + Q<sup>2</sup></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-12.png" alt="Resultant of Vectors" class="wp-image-10503" width="209" height="40"/></figure></div>



<p class="has-text-align-center">Using this relation the magnitude of the&nbsp;resultant can be determined.</p>



<p><strong>To find the direction of&nbsp;&nbsp;<span style="text-decoration: overline;">R</span>&nbsp;:</strong></p>



<p class="has-text-align-center">Let α be the angle made by the resultant with vector <span style="text-decoration: overline;">P</span></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-14.png" alt="Resultant of Vectors" class="wp-image-10507" width="248" height="365" srcset="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-14.png 326w, https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-14-204x300.png 204w" sizes="auto, (max-width: 248px) 100vw, 248px" /></figure></div>



<p class="has-text-align-center">Using this relation the direction of the resultant can be determined.</p>



<h4 class="wp-block-heading"><strong>Special cases:</strong></h4>



<p class="has-text-color has-normal-font-size has-very-dark-gray-color"><strong>Case &#8211; I: </strong>When the two vectors are in the same direction, then θ =  0<sup>o</sup> and cos  0<sup>o</sup> = 1, we have </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-15.png" alt="Resultant of Vectors" class="wp-image-10508" width="186" height="151"/></figure></div>



<p>Thus when the two vectors are in the same direction the magnitude of the resultant is the sum of the magnitudes of the two vectors. The direction of the resultant is the same as the two vectors.  </p>



<p><strong>Case &#8211; II:</strong> When the two vectors are in the opposite direction then θ = 180<sup>o</sup>  and cos 180<sup>o</sup>  = &#8211; 1, we have  </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-16.png" alt="Resultant of Vectors" class="wp-image-10509" width="213" height="162" srcset="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-16.png 394w, https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-16-300x228.png 300w" sizes="auto, (max-width: 213px) 100vw, 213px" /></figure></div>



<p>Thus when the two vectors are in the opposite direction the magnitude of the resultant is the difference of magnitude of the two vectors. The direction of the resultant is the same as the vector having a larger magnitude.  </p>



<p><strong>Case &#8211; III:</strong> When the two vectors are perpendicular to each other then θ = 90<sup>o</sup>  and cos 90<sup>o</sup>  = &#8211; 1, we have </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-17.png" alt="Resultant of Vectors" class="wp-image-10510" width="216" height="106" srcset="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-17.png 376w, https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-17-300x147.png 300w" sizes="auto, (max-width: 216px) 100vw, 216px" /></figure></div>



<p>Thus when the two vectors are perpendicular to each other, then the magnitude of the resultant of the two vectors is given by the above expression. The direction of the resultant is obtained using<br>the relation.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-18.png" alt="" class="wp-image-10511" width="72" height="42"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Characteristics of Vector Addition:</strong></p>



<ul class="wp-block-list"><li>Vector addition is commutative. i.e. <span style="text-decoration: overline;">A</span> + <span style="text-decoration: overline;">B</span> = <span style="text-decoration: overline;">B</span> + <span style="text-decoration: overline;">A</span></li><li>Vector addition is associative. i.e. (<span style="text-decoration: overline;">A</span> + <span style="text-decoration: overline;">B</span>) + <span style="text-decoration: overline;">C</span> = <span style="text-decoration: overline;">A</span> + (<span style="text-decoration: overline;">B</span> + <span style="text-decoration: overline;">C</span>)</li><li>Their exists an additive identity of the vector. i.e. Zero vector is additive identity. If &nbsp;is any vector and &nbsp;is a zero vector, then Ā + ō = ō &nbsp;+ Ā &nbsp;= Ā&nbsp;.</li><li>There exists an additive inverse of a vector i.e. if Ā&nbsp;is any vector then there exists a vector &#8211; Ā&nbsp; such that Ā + (-Ā) = 0.</li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Vector Addition Obeys Commutative&nbsp;Law:</strong></p>



<p> Consider two vectors&nbsp;<span style="text-decoration: overline;">a</span> and <span style="text-decoration: overline;">b</span>&nbsp; which are to be added together, </p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="176" height="102" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-19.png" alt="" class="wp-image-10513"/></figure></div>



<p>Let us represent vector a and vector b by sides OA and AB of parallelogram OABC respectively.</p>



<p class="has-text-align-center">In Triangle OAB, by the triangle law of vector addition</p>



<p class="has-text-align-center"> <span style="text-decoration: overline;">a</span>&nbsp; +&nbsp;&nbsp;<span style="text-decoration: overline;">b</span>&nbsp; =&nbsp;<span style="text-decoration: overline;">R</span> &nbsp; &#8230;&#8230;&#8230;&#8230; (1)</p>



<p class="has-text-align-center">In Triangle OCB, by the triangle law of vector addition</p>



<p class="has-text-align-center"> <span style="text-decoration: overline;">b</span>&nbsp; +&nbsp;&nbsp;<span style="text-decoration: overline;">a</span>&nbsp; =&nbsp;<span style="text-decoration: overline;">R</span> &nbsp; &#8230;&#8230;&#8230;&#8230; (2)</p>



<p class="has-text-align-center">From equations (1) and (2)</p>



<p class="has-text-align-center"> <span style="text-decoration: overline;">a</span>&nbsp; +&nbsp;&nbsp;<span style="text-decoration: overline;">b</span>&nbsp; = &nbsp;<span style="text-decoration: overline;">b</span>&nbsp; +&nbsp;&nbsp;<span style="text-decoration: overline;">a</span> </p>



<p class="has-text-align-center">Thus vector addition is commutative. This law is known as the commutative law of vector addition. </p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Vector Addition Obeys Associative&nbsp;Law:</strong></p>



<p>Consider three vectors&nbsp;<span style="text-decoration: overline;">a</span>, <span style="text-decoration: overline;">b</span>&nbsp; and&nbsp;<span style="text-decoration: overline;">c</span> &nbsp;which are to be added together,</p>



<div class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://hemantmore.org.in/wp-content/uploads/2017/08/Vector-addition-01-300x111.png" alt="Vector addition 01" class="wp-image-4802"/></figure></div>



<p>Vectors <span style="text-decoration: overline;">a</span>, <span style="text-decoration: overline;">b</span>&nbsp;and&nbsp;<span style="text-decoration: overline;">c</span> are represented by sides OA, AB, and BC of the polygon</p>



<p class="has-text-align-center">Applying polygon law of vector addition the resultant &nbsp;<span style="text-decoration: overline;">R</span> is found</p>



<p class="has-text-align-center">Applying triangle law of vector addition to the Δ&nbsp;OAB,&nbsp;we have</p>



<p class="has-text-align-center">&nbsp; <span style="text-decoration: overline;">a</span>&nbsp; +&nbsp;&nbsp;<span style="text-decoration: overline;">b</span>&nbsp; =&nbsp;<span style="text-decoration: overline;">P</span> &nbsp; &#8230;&#8230;&#8230;&#8230; (1)</p>



<p class="has-text-align-center">Applying triangle law of vector addition to the Δ OBC, we have</p>



<p class="has-text-align-center">&nbsp;<span style="text-decoration: overline;">P</span>&nbsp; +&nbsp; <span style="text-decoration-line: overline;">c</span>&nbsp; =&nbsp;<span style="text-decoration: overline;">R</span>&nbsp; &nbsp; &#8230;&#8230;&#8230;&#8230; (2)</p>



<p class="has-text-align-center">From (1) and (2) we have</p>



<p class="has-text-align-center"><span style="text-decoration-line: overline;">R</span> = (&nbsp;<span style="text-decoration-line: overline;">a</span>&nbsp; +&nbsp;<span style="text-decoration: overline;">b</span>&nbsp;) +&nbsp;<span style="text-decoration-line: overline;">c</span>&nbsp; &nbsp;&#8230;&#8230;&#8230;.. (3)</p>



<p class="has-text-align-center">Now, Applying triangle law of vector addition to the Δ ABC, we have</p>



<p class="has-text-align-center">&nbsp;<span style="text-decoration: overline;">b</span>&nbsp; +&nbsp;&nbsp;<span style="text-decoration: overline;">c</span>&nbsp; =&nbsp;<span style="text-decoration: overline;">Q</span> &nbsp; &#8230;&#8230;&#8230;&#8230; (4)</p>



<p class="has-text-align-center">Now, Applying the triangle law of vector addition to the Δ OAC, we have</p>



<p class="has-text-align-center">&nbsp;<span style="text-decoration: overline;">a</span>&nbsp; +&nbsp; <span style="text-decoration-line: overline;">Q</span>&nbsp;=&nbsp;<span style="text-decoration: overline;">R</span>&nbsp; &nbsp; &#8230;&#8230;&#8230;&#8230; (5)</p>



<p class="has-text-align-center">From (4) and (5) we have</p>



<p class="has-text-align-center"><span style="text-decoration-line: overline;">R</span> =&nbsp;&nbsp;<span style="text-decoration-line: overline;">a</span>&nbsp; + (&nbsp;<span style="text-decoration: overline;">b</span>&nbsp; +&nbsp;<span style="text-decoration-line: overline;">c</span>&nbsp;)&nbsp; &#8230;&#8230;&#8230;.. (3)</p>



<p class="has-text-align-center">From (3) and (6)</p>



<p class="has-text-align-center">&nbsp;(&nbsp;<span style="text-decoration-line: overline;">a</span>&nbsp; +&nbsp;<span style="text-decoration: overline;">b</span>&nbsp;) +&nbsp;<span style="text-decoration-line: overline;">c</span>&nbsp; =&nbsp;&nbsp;<span style="text-decoration-line: overline;">a</span>&nbsp; + (&nbsp;<span style="text-decoration: overline;">b</span>&nbsp; +&nbsp;<span style="text-decoration-line: overline;">c</span>&nbsp;)</p>



<p class="has-text-align-center">Thus vector addition is associative. This law is known as the associative law of vector addition.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Notes:</strong></p>



<ul class="wp-block-list"><li>When two vectors having the same magnitude are acting on a body in opposite directions, then their resultant vector is zero.</li><li>Two vectors of different magnitudes cannot give zero resultant vector.</li><li>Three vectors of different or same magnitudes can give zero resultant vector if they are collinear. In such case, if they are represented in direction and magnitude taken in order (one after another) then, they form a closed triangle.</li></ul>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>&nbsp;Subtraction of Vectors:</strong></p>



<p>Subtraction of vectors can be treated as the addition of a vector and a negative vector.</p>



<p><strong>Procedure (Explanation):</strong> </p>



<ul class="wp-block-list"><li>Consider two vectors which are to be subtracted as shown. There resultant is found as follows.</li><li>The first vector is drawn with proper scale and in a given direction</li><li>Then from the head of the first vector, a vector is drawn with the same scale and in the opposite direction of the second vector.</li><li>Then the vector joining the tail of the first vector and head of the second&nbsp;vector represents the resultant completely i.e. in direction and magnitude. </li></ul>



<p><strong>Diagram:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="263" height="70" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-20.png" alt="" class="wp-image-10515"/></figure></div>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Multiplication of Vector by Scalar:</strong></p>



<p>Let m be any scalar and &nbsp;Ā be any vector then the product mĀ or Ām of the vector and the scalar m is a vector whose magnitude is |m| times that of &nbsp;Ā and the support is the same or parallel to that of Ā &nbsp;and the&nbsp;sense is the same or opposite to that of &nbsp;Ā.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Notes:</strong></p>



<ul class="wp-block-list"><li>If m &gt; 0 then mĀ is a vector whose magnitude is m|Ā| and whose direction is the same as that of Ā.</li><li>If m &lt; 0 then mĀ is a vector whose magnitude is m|Ā| and whose direction is opposite of Ā.</li><li>If m = 0 then mĀ = &nbsp;0 &nbsp;= Ām</li><li>If <span style="text-decoration: overline;">A</span>, <span style="text-decoration: overline;">B</span>&nbsp;are collinear or parallel vectors, then <span style="text-decoration: overline;">B</span>&nbsp;= m<span style="text-decoration: overline;">A</span>, where m is some scalar. Thus B can be expressed as a scalar multiple of <span style="text-decoration: overline;">A</span> and vice versa.</li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Properties of Scalar Multiplication:</strong></p>



<ul class="wp-block-list"><li>If <span style="text-decoration: overline;">A</span>, <span style="text-decoration: overline;">B</span>&nbsp;are vectors and m, n are scalars, then</li><li>m(<span style="text-decoration: overline;">A</span> + <span style="text-decoration: overline;">B</span>) = m<span style="text-decoration: overline;">A</span> + m<span style="text-decoration: overline;">B</span></li><li>(m + n) <span style="text-decoration: overline;">A</span> &nbsp;= m<span style="text-decoration: overline;">A</span> + n<span style="text-decoration: overline;">A</span></li><li>m(n<span style="text-decoration: overline;">A</span>) (m n)<span style="text-decoration: overline;">A</span></li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Multiplication of Vector by a real Number:</strong></p>



<p>A multiplication of a vector by a real number results in a vector of the same nature but a different magnitude. The magnitude of the resulting vector is real number times the original vector and has the same direction as the original vector. <strong>Example:</strong> 4(5 km h<sup>-1&nbsp;</sup>east)&nbsp;≡&nbsp;(20 km h<sup>-1&nbsp;</sup>east)</p>



<p>In this case, the velocity vector&nbsp;(5 km h<sup>-1&nbsp;</sup>east) is multiplied by 4, the resultant vector&nbsp;(20 km h<sup>-1&nbsp;</sup>east) is also a velocity vector (same nature)&nbsp; directed towards the east (same direction).</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Multiplication of Vector by a Scalar:</strong></p>



<p>A multiplication of a vector by scalar results in a vector of the different nature. The direction of the resultant is the same as the original vector. <strong>Example:</strong> 4 h (5 km h<sup>-1&nbsp;</sup>east)&nbsp;≡&nbsp;(20 km<sup>&nbsp;</sup>east)</p>



<p>In this case, the velocity vector&nbsp;(5 km h<sup>-1&nbsp;</sup>east) is multiplied by 4 h (scalar), the resultant vector&nbsp;(20 km<sup>&nbsp;</sup>east) is a displacement vector (different nature)&nbsp; directed towards the east (same direction).</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Example &#8211; 01:</strong></p>



<p><strong>Two forces of magnitude 5 N each are inclined at 60° each other act on the body. Find the resultant of the two forces.</strong></p>



<p><strong>Given:</strong> F<sub>1</sub> = 5N, F<sub>2</sub> = 5 N, θ = 60°</p>



<p><strong>To Find:</strong> Resultant R = ?, α = ?</p>



<p><strong>Solution:</strong></p>



<p class="has-text-align-center">We have R² = F<sub>1</sub>² + F<sub>2</sub>² = 2 F<sub>1</sub> F<sub>2</sub> cos&nbsp;θ</p>



<p class="has-text-align-center">∴ R² = 5² + 5² + 2 × 5 × 5&nbsp;× cos 60°</p>



<p class="has-text-align-center">∴ R² = 25 + 25 + 50 × 0.5 = 25 + 25 + 25 = 75</p>



<p class="has-text-align-center">∴ R =&nbsp;√<span style="text-decoration: overline;">75</span></p>



<p class="has-text-align-center">∴ R = 8.66 N</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-21.png" alt="" class="wp-image-10516" width="229" height="110"/></figure></div>



<p class="has-text-align-center"><strong>Ans:</strong> Magnitude of resultant is 8.66 N and it makes an angle of 30° with force F<sub>1</sub>.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Example &#8211; 02:</strong></p>



<p><strong>Two forces of magnitude 3 N&nbsp; and 2N are inclined at 30° to each other act on the body. Find the resultant of the two forces.</strong></p>



<p><strong>Given: </strong>F<sub>1</sub> = 3N, F<sub>2</sub> = 2 N, θ = 30°</p>



<p><strong>To Find:</strong> Resultant R = ?, α = ?</p>



<p><strong>Solution:</strong></p>



<p class="has-text-align-center">We have R² = F<sub>1</sub>² + F<sub>2</sub>² = 2 F<sub>1</sub> F<sub>2</sub> cos&nbsp;θ</p>



<p class="has-text-align-center">∴ R² = 3² + 2² + 2 ×3 × 2&nbsp;× cos 30°</p>



<p class="has-text-align-center">∴ R² = 9 + 4 + 12 ×0.866 = 13 + 10.392 = 23.392</p>



<p class="has-text-align-center">∴ R =&nbsp;√<span style="text-decoration: overline;">23.392</span></p>



<p class="has-text-align-center">∴ R = 4.837 N</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="197" height="85" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-22.png" alt="" class="wp-image-10517"/></figure></div>



<p class="has-text-align-center"><strong>Ans:</strong> Magnitude of resultant is 4.837 N and it makes an angle of 11°56&#8242; with force 3 N force</p>



<p class="has-text-color has-text-align-center has-medium-font-size has-vivid-cyan-blue-color"><strong><a href="https://thefactfactor.com/facts/pure_science/physics/scalars-and-vectors/10481/">Previous Topic: Concept of Scalars and Vectors</a></strong></p>



<p class="has-text-align-center has-medium-font-size"><strong><a href="https://thefactfactor.com/facts/pure_science/physics/vector-product/10527/">Next Topic: Scalar Product and Vector Product</a></strong></p>



<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/scalars-and-vectors/" target="_blank">Scalars and Vectors</a> &gt; Vector Algebra</strong></h4>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/resultant-of-vectors/10496/">Vector Algebra</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
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		<title>Scalars and Vectors</title>
		<link>https://thefactfactor.com/facts/pure_science/physics/scalars-and-vectors/10481/</link>
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		<dc:creator><![CDATA[Hemant More]]></dc:creator>
		<pubDate>Thu, 19 Mar 2020 18:13:36 +0000</pubDate>
				<category><![CDATA[Physics]]></category>
		<category><![CDATA[Collinear vector]]></category>
		<category><![CDATA[Coplanar vectors]]></category>
		<category><![CDATA[Equal vectors]]></category>
		<category><![CDATA[Equality of vectors]]></category>
		<category><![CDATA[Free vector]]></category>
		<category><![CDATA[Like vectors]]></category>
		<category><![CDATA[Localized vector]]></category>
		<category><![CDATA[Null vector]]></category>
		<category><![CDATA[Polar vectors]]></category>
		<category><![CDATA[Position vector]]></category>
		<category><![CDATA[Reciprocal vector]]></category>
		<category><![CDATA[Scalar quantities]]></category>
		<category><![CDATA[Scalars]]></category>
		<category><![CDATA[Tensors]]></category>
		<category><![CDATA[Unit vector]]></category>
		<category><![CDATA[Unlike vectors]]></category>
		<category><![CDATA[Vector quantities]]></category>
		<category><![CDATA[Vectors]]></category>
		<category><![CDATA[Zero vector]]></category>
		<guid isPermaLink="false">https://thefactfactor.com/?p=10481</guid>

					<description><![CDATA[<p>Science &#62; Physics &#62; Scalars and Vectors &#62; Scalars and Vectors In this article, we shall study scalars and vectors, their characteristics. Scalar Quantities or Scalars: The physical quantities which have magnitude only and which can be specified by a number and unit only are called scalar quantities or scalars. For e.g. when we are [&#8230;]</p>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/scalars-and-vectors/10481/">Scalars and Vectors</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/scalars-and-vectors/" target="_blank">Scalars and Vectors</a> &gt; Scalars and Vectors</strong></h4>



<p>In this article, we shall study scalars and vectors, their characteristics.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Scalar Quantities or Scalars:</strong></p>



<p>The physical quantities which have magnitude only and which can be specified by a number and unit only are called scalar quantities or scalars.</p>



<p>For e.g. when we are specifying time we may say like 20 seconds, 1 year, 24 hours, etc. Here we are giving magnitude only i.e. a number and a unit. In this case, the direction is not required<strong>.</strong></p>



<p><strong>More</strong> <strong>Examples of Scalars:&nbsp;</strong>Time, distance, speed, mass, density, area, volume, work, pressure, energy, etc.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Characteristics of Scalars:</strong></p>



<ul class="wp-block-list"><li>The scalar quantities have a magnitude only.</li><li>The scalars can be added or subtracted from each other algebraically.</li><li>When writing scalar quantity an arrow is not put on the head of the symbol of the quantity.</li></ul>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>&nbsp;Vector Quantities or Vectors:</strong></p>



<p>The physical quantities which have both the magnitude as well as the direction and which should be specified by both magnitude and direction are called vector quantities or vectors.</p>



<p>For e.g. when we are specifying the displacement of the body, we have to specify the magnitude and direction. Hence, displacement is a vector quantity.</p>



<p><strong>More Examples of Vectors:&nbsp;</strong>Displacement, velocity, acceleration, force, momentum, electric intensity, magnetic induction, etc.</p>



<p><strong>Note:</strong> A quantity is a vector quantity if and only if it has direction and magnitude and it obeys the rules of vector&nbsp;addition.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Characteristics of Vectors:</strong></p>



<ul class="wp-block-list"><li>The vector quantities have both a magnitude and a direction.</li><li>The vectors cannot be added or subtracted from each other algebraically but we have to adopt a&nbsp;graphical method.</li><li>When writing vector quantity an arrow is put on the head of the symbol of the quantity.</li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Pseudo Vectors:</strong></p>



<p>The vectors associated with rotational motion are called pseudovectors. They are also referred as axial vectors. Their direction is along the axis of rotation.</p>



<p><strong>Examples:</strong> angular displacement, angular velocity, angular acceleration, torque, etc.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Polar Vectors:</strong></p>



<p>Vectors associated with linear directional effect are called polar vectors or true vectors. They have the starting point or the point of application.</p>



<p><strong>Examples:</strong> Linear velocity, linear acceleration, force, momentum, etc.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Tensors:</strong></p>



<p>It is a physical quantity which is neither scalar nor vector. They don&#8217;t have a definite direction. They may have different values in different directions.  These quantities have magnitude and direction but they do not obey the rules of vector addition. </p>



<p><strong>Examples:</strong> Moment of inertia, Stress, Surface tension, electric current, etc.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Symbolic Notation of Vectors:</strong></p>



<p>A vector is represented by a letter with an arrowhead. Thus the vector A is represented as&nbsp;<span style="white-space: nowrap; font-size: medium;"><span style="text-decoration-line: overline;">A</span></span>. The magnitude of the vector is represented as |<span style="white-space: nowrap; font-size: medium;"><span style="text-decoration-line: overline;">A</span></span>| or simply A.</p>



<p>A vector can also be denoted by two letters. For e.g.&nbsp;<span style="white-space: nowrap; font-size: medium;"><span style="text-decoration-line: overline;">PQ</span></span> which means the starting point (tail) of the vector is point P and the endpoint of the vector (head) is at point Q. The direction of the vector is from point P to point Q</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Representation of a Vector:</strong></p>



<p>A line segment is drawn such that its length represents the magnitude of quantity to a suitable scale and in the given direction of the vector.</p>



<p><strong>Example:</strong> A displacement vector of 50 km towards the northeast can be represented as follows. </p>



<ul class="wp-block-list"><li>Select a proper scale, say 1cm = 10 km.</li><li>Select a direction standard as shown.</li><li>Draw a line segment of length 5 cm towards the north-east.</li><li>Show arrow in the direction of the northeast. </li></ul>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-01.png" alt="Vectors" class="wp-image-10483" width="241" height="101"/></figure></div>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Terminology of Vectors:</strong></p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Unit Vector:</strong></p>



<p>A vector having unit (one) magnitude is called a unit vector. The unit vector in the direction of vector Ā is denoted by Â&nbsp; (a cap).</p>



<p><strong>Notes:</strong> </p>



<ul class="wp-block-list"><li>If &nbsp; Â is a unit vector then |Â| = A = 1 .</li><li>The unit Vectors along the positive directions of x, y and z-axes respectively are m&nbsp; î, ĵ, and&nbsp;<img loading="lazy" decoding="async" width="11" height="24" aria-hidden="true" class="mwe-math-fallback-image-inline" src="https://thefactfactor.com/wp-content/uploads/2020/03/k-cap.png" alt="k Cap 01" style="font-size: inherit;"></li><li>Unit vector along vector &nbsp; Ā is given by &nbsp;&nbsp;Â = &nbsp;Ā &nbsp;/ |Ā | </li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Null or Zero Vector:</strong></p>



<p>A &nbsp;vector having a zero magnitude is called a zero or Null Vector. Null or zero vector is denoted by ō (zero bar).</p>



<p><strong>Notes:</strong> </p>



<ul class="wp-block-list"><li>For the null vector, initial and the terminal points coincide.</li><li>Any non-zero vector is called a proper vector. </li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Free Vector:</strong></p>



<p>When there is no restriction to choose the origin of the vector, it is called a free vector.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Localized Vector:</strong></p>



<p>When there is a restriction to choose the origin of the vector, it is called as a localized vector.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Reciprocal Vector:</strong></p>



<p>The vector which has the same direction as that of &nbsp; Ā but has magnitude reciprocal to that of &nbsp; Ā is called as a reciprocal vector. It is denoted and given by</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-02.png" alt="Vectors" class="wp-image-10487" width="249" height="44"/></figure></div>



<p class="has-text-align-center">i.e. If &nbsp;<span style="text-decoration: overline;">AB</span> = <span style="text-decoration: overline;">PQ</span>&nbsp;then |<span style="text-decoration: overline;">AB</span>| = |<span style="text-decoration: overline;">PQ</span>| and <span style="text-decoration: overline;">AB</span> || <span style="text-decoration: overline;">PQ</span></p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Collinear Vectors:</strong></p>



<p>Vectors are said to be collinear if they lie along the same line or parallel to one and the same line. If two vectors are collinear, then each of them can be expressed as a scalar multiple of the other.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Like Vectors:</strong></p>



<p>Vectors having the same direction are called like vectors.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Unlike Vectors:</strong></p>



<p>Vectors having opposite directions are called, unlike vectors.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Coplanar Vectors:</strong></p>



<p>Vectors are said to be coplanar if they lie in the same plane or parallel to one and the same plane.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Negative of a Vector:</strong></p>



<p>Negative vector is a vector which has the same magnitude as that of the given vector but has the opposite direction to that of the given vector. Negative of vector Ā&nbsp;is denoted by &#8211; Ā.</p>



<p class="has-text-align-center"><span style="text-decoration: overline;">AB</span> = &#8211; <span style="text-decoration: overline;">BA</span></p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Equality of Vectors:</strong></p>



<p>Two Vectors are said to be equal if and only if they have the same magnitude and the same direction. Thus equal vectors have the same length, the same parallel support, and the same sense. If any of these things are not the same, then the two vectors are not equal.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Concept of Position Vector of a Point:</strong></p>



<p>Let A be any point in space and O be the fixed point in space then the position vector (P.V) of the point A &nbsp;w.r.t. &nbsp;to O is defined as the vector <span style="text-decoration: overline;">OA</span>. The position vector of the point A &nbsp;w.r.t. fixed point O is denoted by <span style="text-decoration: overline;">A</span> or <span style="text-decoration: overline;">a.</span></p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong><span style="text-decoration: overline;">AB</span> in terms of the position vector of its endpoints</strong>:</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-03.png" alt="Vectors" class="wp-image-10488" width="208" height="111"/></figure></div>



<p class="has-text-align-center">By triangle law,&nbsp; &nbsp;<span style="text-decoration: overline;">OA</span> + <span style="text-decoration: overline;">AB</span> = <span style="text-decoration: overline;">OB</span></p>



<p class="has-text-align-center">∴ &nbsp; &nbsp;&nbsp;<span style="text-decoration: overline;">AB</span> = <span style="text-decoration: overline;">OB</span> &#8211; <span style="text-decoration: overline;">OA</span></p>



<p class="has-text-align-center">∴ &nbsp; &nbsp; &nbsp;<span style="text-decoration: overline;">AB</span> = <span style="text-decoration: overline;">B</span> &#8211; <span style="text-decoration: overline;">A</span>&nbsp; &nbsp;= &nbsp;(p.v of B) &#8211; (p.v of A)</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Standard Unit Vectors or Rectangular Unit Vectors:</strong></p>



<p>The unit vector along the positive x-axis is denoted by î , the unit vector along the positive y-axis is denoted by ĵ , the unit vector along the positive z-axis is denoted by <img loading="lazy" decoding="async" width="11" height="24" aria-hidden="true" class="mwe-math-fallback-image-inline" src="https://thefactfactor.com/wp-content/uploads/2020/03/k-cap.png" alt="k Cap 01" style="font-size: inherit;">.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-04.png" alt="Vectors" class="wp-image-10489" width="226" height="160"/></figure></div>



<p>If&nbsp; <span style="text-decoration: overline;">A</span>  is resolved into two vectors and along x-axis and y-axis respectively then by triangle law of vector addition</p>



<p class="has-text-align-center"><span style="text-decoration: overline;">A</span> = <span style="text-decoration: overline;">A</span><sub>x</sub> + <span style="text-decoration: overline;">A</span><sub>y</sub></p>



<p class="has-text-align-center"><span style="text-decoration: overline;">A</span> = A<sub>x</sub>  î  &nbsp;+ A<sub>y&nbsp;</sub>  ĵ   </p>



<p class="has-text-align-center"> The magnitude of the vector &nbsp;is given by </p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-05.png" alt="" class="wp-image-10491" width="224" height="31" srcset="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-05.png 300w, https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-05-285x41.png 285w" sizes="auto, (max-width: 224px) 100vw, 224px" /></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Three-dimensional system:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="300" height="131" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-06.png" alt="Vectors" class="wp-image-10492"/></figure></div>



<p>If&nbsp;<span style="text-decoration: overline;">A</span> is resolved into three&nbsp;vectors <span style="text-decoration: overline;">A</span><sub>x</sub>, <span style="text-decoration: overline;">A</span><sub>y</sub>, <span style="text-decoration: overline;">A</span><sub>z&nbsp;</sub>along x-axis, y-axis and z-axis respectively then by polygon&nbsp; law of vector addition</p>



<p class="has-text-align-center"><span style="text-decoration: overline;">A</span> = <span style="text-decoration: overline;">A</span><sub>x</sub> + <span style="text-decoration: overline;">A</span><sub>y&nbsp;</sub>+ <span style="text-decoration: overline;">A</span><sub>z</sub></p>



<p class="has-text-align-center"> A = A<sub>x</sub>  î  &nbsp;+ A<sub>y&nbsp;</sub>  ĵ +  A<sub>z</sub> <span style="text-decoration: overline;">k</span></p>



<p class="has-text-align-center">The magnitude of the vector &nbsp;is given by</p>



<div class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://hemantmore.org.in/wp-content/uploads/2017/08/Vector-addition-06-300x39.png" alt="Vector addition 06" class="wp-image-4807"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong> Notes: </strong></p>



<ul class="wp-block-list"><li>The component of the vector cannot have a magnitude greater than the vector itself. </li><li>A vector is zero vector if all its components are zero.</li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Multiplication of Vector by a Scalar:</strong></p>



<p>If <span style="text-decoration: overline;">A</span> = <span style="text-decoration: overline;">A</span><sub>x</sub> + <span style="text-decoration: overline;">A</span><sub>y&nbsp;</sub>+ <span style="text-decoration: overline;">A</span><sub>z&nbsp;</sub>is a vector and ‘m’ is a scalar, then we have</p>



<p class="has-text-align-center">m&nbsp;<span style="text-decoration: overline;">A</span> =m&nbsp; <span style="text-decoration: overline;">A</span><sub>x</sub> +m&nbsp; <span style="text-decoration: overline;">A</span><sub>y&nbsp;</sub>+m&nbsp; <span style="text-decoration: overline;">A</span><sub>z</sub></p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Example &#8211; 01:</strong></p>



<p><strong>If P(3, -4, 5) is a point in space then find <span style="text-decoration: overline;">OP</span>, |<span style="text-decoration: overline;">OP</span>| and a unit vector along <span style="text-decoration: overline;">OP</span>.</strong></p>



<p><strong>Solution:</strong></p>



<p class="has-text-align-center"><span style="text-decoration: overline;">OP</span>&nbsp;= 3<span style="text-decoration: overline;">i</span> &#8211; 4<span style="text-decoration: overline;">j</span> + 5<span style="text-decoration: overline;">k</span></p>



<p class="has-text-align-center">|<span style="text-decoration: overline;">OP</span>| =&nbsp;√(<span style="text-decoration: overline;">3)²+ (-4)²+ (5)²</span></p>



<p class="has-text-align-center">=&nbsp;√<span style="text-decoration: overline;">9</span><span style="text-decoration: overline;">+ 16+ 25&nbsp;</span>= √<span style="text-decoration: overline;">50</span>&nbsp;= 5√<span style="text-decoration: overline;">2</span>&nbsp;unit</p>



<p class="has-text-align-center">Unit vector along&nbsp;<span style="text-decoration: overline;">OP</span>&nbsp;=&nbsp;<span style="text-decoration: overline;">OP</span>/|<span style="text-decoration: overline;">OP</span>| = (3<span style="text-decoration: overline;">i</span> &#8211; 4<span style="text-decoration: overline;">j</span> + 5<span style="text-decoration: overline;">k</span>)/ 5√<span style="text-decoration: overline;">2</span></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="102" height="31" src="https://thefactfactor.com/wp-content/uploads/2020/03/Vectors-07.png" alt="" class="wp-image-10493"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Example &#8211; 02:</strong></p>



<ul class="wp-block-list"><li><strong>If A(1, 2, 3) and B(2, -1, 5) are two points in space then find <span style="text-decoration: overline;">AB</span>, |<span style="text-decoration: overline;">AB</span>| and a unit vector along <span style="text-decoration: overline;">AB</span>.</strong></li></ul>



<p class="has-text-align-center">Position vector of point A =&nbsp;<span style="text-decoration: overline;">a</span> &nbsp;=&nbsp;<span style="text-decoration: overline;">OA</span>&nbsp;= <span style="text-decoration: overline;">i</span> + 2<span style="text-decoration: overline;">j</span> + 3<span style="text-decoration: overline;">k</span></p>



<p class="has-text-align-center">Position vector of point B=&nbsp;<span style="text-decoration: overline;">b</span> &nbsp;=&nbsp;<span style="text-decoration: overline;">OB</span>&nbsp;= 2<span style="text-decoration: overline;">i</span> &#8211; <span style="text-decoration: overline;">j</span> + 5<span style="text-decoration: overline;">k</span></p>



<p class="has-text-align-center"><span style="text-decoration: overline;">AB</span>&nbsp;= <span style="text-decoration: overline;">b</span>&nbsp; &#8211; <span style="text-decoration: overline;">a</span> = (2<span style="text-decoration: overline;">i</span> &#8211; <span style="text-decoration: overline;">j</span> + 5<span style="text-decoration: overline;">k</span>) &#8211; (<span style="text-decoration: overline;">i</span> + 2<span style="text-decoration: overline;">j</span> + 3<span style="text-decoration: overline;">k</span>)</p>



<p class="has-text-align-center">∴&nbsp;<span style="text-decoration: overline;">AB</span>&nbsp;= 2<span style="text-decoration: overline;">i</span> &#8211; <span style="text-decoration: overline;">j</span> + 5<span style="text-decoration: overline;">k</span>&nbsp;&#8211; <span style="text-decoration: overline;">i</span> &#8211; 2<span style="text-decoration: overline;">j</span> &#8211; 3<span style="text-decoration: overline;">k</span>&nbsp;=&nbsp;<span style="text-decoration: overline;">i</span> &#8211; 3<span style="text-decoration: overline;">j</span> + 2<span style="text-decoration: overline;">k</span></p>



<p class="has-text-align-center">|<span style="text-decoration: overline;">AB</span>| =&nbsp;√(<span style="text-decoration: overline;">1)²+ (-3)²+ (2)²</span></p>



<p class="has-text-align-center">=&nbsp;√<span style="text-decoration: overline;">1</span><span style="text-decoration: overline;">+ 9+ 4&nbsp;</span>= √<span style="text-decoration: overline;">14</span>&nbsp;&nbsp;unit</p>



<p class="has-text-align-center">Unit vector along&nbsp;<span style="text-decoration: overline;">AB</span>&nbsp;=&nbsp;<span style="text-decoration: overline;">AB</span>/|<span style="text-decoration: overline;">AB</span>| = (&nbsp;<span style="text-decoration: overline;">i</span> &#8211; 3<span style="text-decoration: overline;">j</span> + 2<span style="text-decoration: overline;">k</span>&nbsp;)/ √<span style="text-decoration: overline;">14</span></p>



<div class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://hemantmore.org.in/wp-content/uploads/2017/08/scalars-04.png" alt="scalars 04" class="wp-image-4934"/></figure></div>



<p class="has-text-color has-text-align-center has-medium-font-size has-vivid-cyan-blue-color"><strong><a href="https://thefactfactor.com/facts/pure_science/physics/resultant-of-vectors/10496/">Next Topic: Vector Algebra</a></strong></p>



<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/scalars-and-vectors/" target="_blank">Scalars and Vectors</a> &gt; Scalars and Vectors</strong></h4>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/scalars-and-vectors/10481/">Scalars and Vectors</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
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		<title>Angular Displacement, Velocity, and Acceleration</title>
		<link>https://thefactfactor.com/facts/pure_science/physics/angular-displacement/5279/</link>
					<comments>https://thefactfactor.com/facts/pure_science/physics/angular-displacement/5279/#comments</comments>
		
		<dc:creator><![CDATA[Hemant More]]></dc:creator>
		<pubDate>Tue, 19 Nov 2019 14:04:04 +0000</pubDate>
				<category><![CDATA[Physics]]></category>
		<category><![CDATA[Angular acceleration]]></category>
		<category><![CDATA[Angular displacement]]></category>
		<category><![CDATA[Angular velocity]]></category>
		<category><![CDATA[Circular motion]]></category>
		<category><![CDATA[Instantaneous velocity]]></category>
		<category><![CDATA[Period]]></category>
		<category><![CDATA[Position vector]]></category>
		<category><![CDATA[Radius vector]]></category>
		<category><![CDATA[Tangential velocity]]></category>
		<category><![CDATA[UCM]]></category>
		<category><![CDATA[Uniform circular motion]]></category>
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					<description><![CDATA[<p>Science &#62; Physics &#62; Circular Motion &#62; Angular Displacement, Velocity, and Acceleration Angular Displacement: For a particle performing a circular motion the angle, traced by the radius vector at the centre of the circular path in a given time is called the angular displacement of the particle at that time. It is denoted by ‘θ’.&#160;Its [&#8230;]</p>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/angular-displacement/5279/">Angular Displacement, Velocity, and Acceleration</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
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										<content:encoded><![CDATA[
<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/circular-motion/" target="_blank">Circular Motion</a> &gt; Angular Displacement, Velocity, and Acceleration</strong></h4>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Angular Displacement:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="131" height="109" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-01.png" alt="Angular Displacement" class="wp-image-5280"/></figure></div>



<p>For a particle performing a circular motion the angle, traced by the radius vector at the centre of the circular path in a given time is called the angular displacement of the particle at that time. It is denoted by ‘θ’.&nbsp;Its S.I. unit is radian (rad).&nbsp;It is a dimensionless quantity. [MºLºTº]</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>The direction of angular displacement:&nbsp;</strong></p>



<p>For smaller magnitude (infinitesimal) angular displacement is a vector quantity and its direction is given by the right-hand thumb rule.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="159" height="95" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-02.png" alt="Angular Displacement" class="wp-image-5281"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Right-Hand Thumb Rule:</strong></p>



<p>If we curl the fingers of our right hand and hold the axis of rotation with fingers pointing in the direction of motion then the outstretched thumb gives the direction of the angular displacement vector.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="230" height="94" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-03.png" alt="Angular displacement" class="wp-image-5282"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Sign Convention:&nbsp;</strong></p>



<p>An angular displacement in counter clock-wise direction is considered positive and that in the clockwise direction is considered as negative.</p>



<p>Vector
relation between linear and angular displacement is</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="125" height="27" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-04.png" alt="Angular Displacement" class="wp-image-5283" srcset="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-04.png 125w, https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-04-120x27.png 120w" sizes="auto, (max-width: 125px) 100vw, 125px" /></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Characteristics
of Angular Displacement:</strong></p>



<ul class="wp-block-list"><li>It is the angle, traced by the radius vector at the centre of the circular path in a given time is called the angular displacement of the particle at that time.</li><li>For smaller magnitude (infinitesimal) angular displacement is a vector quantity and its direction is given by the right-hand thumb rule.</li><li>Finite angular displacement is a vector quantity.</li><li>Instantaneous angular velocity is a vector quantity.</li><li>The direction of angular displacement in an anticlockwise sense is considered as positive, while the direction of angular displacement in a clockwise sense is considered as negative.</li><li>The angular displacement of the particle performing&nbsp;uniform circular motion&nbsp;in equal time is equal.</li><li>It is denoted by ‘θ’.&nbsp;Its S.I. unit is radian      (rad).&nbsp;It is a dimensionless quantity. [MºLºTº].</li></ul>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Larger angular displacement is not treated as a vector
quantity.</strong></p>



<p>If a quantity has both the direction and magnitude then it seems to be vector quantity but it can only be treated as vector quantity if its satisfies laws of vector addition. Consider the following two cases of angular displacement</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="374" height="208" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-05.png" alt="Angular Displacement" class="wp-image-5284" srcset="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-05.png 374w, https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-05-300x167.png 300w" sizes="auto, (max-width: 374px) 100vw, 374px" /></figure></div>



<p>The
commutative law of vector addition which states that if we add two vectors, the
order in which we add them does not matter.</p>



<p>We can see that if the order is interchanged the&nbsp;final outcome is different. Thus the angular displacement fails to obey the law of vector addition. Hence larger angular displacement is not a vector quantity.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Angular Velocity:</strong></p>



<p>The rate of change of angular displacement with respect to time is called the angular velocity of the particle. It is denoted by the letter ‘ω’.&nbsp;Its S.I. unit is radians per second (rad s<sup>-1</sup>).&nbsp;Its dimensions are [MºLºT <sup>-1</sup>].</p>



<p>Mathematically,</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="154" height="52" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-06.png" alt="Angular Displacement" class="wp-image-5285" srcset="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-06.png 154w, https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-06-150x52.png 150w" sizes="auto, (max-width: 154px) 100vw, 154px" /></figure></div>



<p>For uniform
circular motion, the magnitude of angular velocity is given by</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="203" height="42" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-07.png" alt="" class="wp-image-5286"/></figure></div>



<p class="has-text-align-center">Where&nbsp;ω = Angular speed,&nbsp;T = Period<br>
N = Angular speed in r.p.m.,&nbsp;n = Angular speed in r.ps. or Hz.<br>
θ = Angular displacement,&nbsp;t = time taken</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>The Direction of Angular Velocity:&nbsp;</strong></p>



<p>For smaller magnitude (infinitesimal) the angular velocity is the vector quantity. Its direction is given by the right-hand thumb rule. It states that “If we curl the fingers of our right hand and hold the axis of rotation with fingers pointing in the direction of motion then the outstretched thumb gives the direction of the angular velocity vector”. Thus, the direction of angular velocity is the same as that of angular displacement.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="218" height="91" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-08.png" alt="" class="wp-image-5287"/></figure></div>



<p>By this
rule, the direction of the angular velocity of the second hand, the minute
hand, and the hour hand is perpendicular to the dial and directed inwards.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Angular Speed:</strong> </p>



<p>The angle traced by radius vector in unit time is called the angular speed or The magnitude of angular velocity is known an angular speed.</p>



<p>Uniform motion is that motion in which both the magnitude and direction of velocity remain constant. In UCM the magnitude of velocity is constant but its direction changes continuously. Hence UCM is not uniform motion. For uniform circular motion, the angular velocity is constant.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="160" height="155" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-09.png" alt="" class="wp-image-5288"/></figure></div>



<p>For uniform
circular motion, the magnitude of velocity at P =&nbsp;magnitude of velocity at
Q = magnitude of velocity at R and the direction of velocity at P ≠ direction
of velocity at Q ≠ direction of velocity at R. In uniform circular motion a
body moves in a circle describes equal angles in equal interval of time. Thus
for a body performing UCM has uniform speed.</p>



<p>For non-uniform circular motion, The magnitude of velocity at P ≠ magnitude of velocity at Q ≠ magnitude of velocity at R and the direction of velocity at P ≠ direction of velocity at Q ≠ direction of velocity at R.&nbsp; In non-uniform circular motion a body moves in a circle describes unequal angles in equal interval of time.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Characteristics of Angular Velocity:</strong></p>



<ul class="wp-block-list"><li>The rate of change of angular displacement with respect to time is called the angular velocity of the particle.</li><li>Its&nbsp;direction is given by the right-hand thumb rule.</li><li>The direction of angular velocity is the same as that of angular displacement.</li><li>For uniform circular motion, the magnitude of angular velocity is constant.</li><li>The magnitude of angular velocity (ω) is related to the magnitude of linear velocity (v) by the relation v = rω.</li><li>It is denoted by the letter ‘ω’.&nbsp;Its S.I. unit is radians per second (rad s-1).&nbsp;Its dimensions are [MºLºT <sup>-1</sup>].</li></ul>



<p><strong>Example &#8211; 1:</strong></p>



<p>The graph shows angular positions of a rotating disc&nbsp;at different instants. What is the sign of angular displacement and angular acceleration?</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="300" height="160" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-10.png" alt="" class="wp-image-5289"/></figure></div>



<p class="has-text-align-center">The angular
velocity at any instant is given by ω = dθ/dt,</p>



<p class="has-text-align-center">At t = 1
second the graph is rising up, thus the slope (dθ/dt)&nbsp;of the tangent at t
= 1 second is positive. Hence angular velocity is positive.</p>



<p class="has-text-align-center">At t = 2
seconds the graph reaches the topmost point, thus the slope (dθ/dt)&nbsp;of the
tangent at t = 2 seconds is zero. Hence angular velocity is zero.</p>



<p class="has-text-align-center">At t = 3
seconds the graph is going down, thus the slope (dθ/dt)&nbsp;of the tangent at
t = 3 seconds is negative. Hence angular velocity is negative.</p>



<p>We can see
the change in angular velocity as positive&nbsp;→ zero&nbsp;→ negative. Thus
angular velocity is decreasing. Hence angular acceleration is negative.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Angular Acceleration:&nbsp;</strong></p>



<p>The average angular acceleration is defined as the time rate of change of angular velocity. It is denoted by the letter ‘α’.&nbsp;Its S.I. unit is radians per second square (rad /s<sup>2</sup>).&nbsp;Its dimensions are [MºLºT <sup>-2</sup>].&nbsp;Mathematically,</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="168" height="51" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-11.png" alt="" class="wp-image-5290"/></figure></div>



<p>If the
initial angular velocity of the particle changes from initial angular velocity
ω<sub>1</sub> &nbsp;to final ω<sub>2</sub> angular velocity in time ‘t’ then</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="111" height="56" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-12.png" alt="" class="wp-image-5291"/></figure></div>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>The direction of Angular Acceleration: </strong></p>



<p>The direction of angular acceleration is given by right-hand thumb rule. If the angular velocity is increasing then the angular acceleration has the same direction as that of the angular velocity.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="204" height="102" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-13.png" alt="" class="wp-image-5292"/></figure></div>



<p>If the
angular velocity is decreasing then the angular acceleration has the opposite
direction as that of the angular velocity.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="206" height="106" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-14.png" alt="" class="wp-image-5293"/></figure></div>



<p>For uniform
circular motion angular acceleration is zero.</p>



<p class="has-text-color has-medium-font-size has-vivid-red-color"><strong>Characteristics of Angular Acceleration:</strong></p>



<ul class="wp-block-list"><li>The average angular acceleration is defined as the time rate of change of angular velocity.</li><li>If the angular velocity is increasing angular acceleration is positive (e.g. the angular acceleration of the tip of a fan just switched on).&nbsp;If the      angular velocity is decreasing angular acceleration is negative (e.g. the      angular acceleration of the tip of a fan just switched off)</li><li>If the angular velocity is increasing then the angular acceleration has the same direction as that of the angular velocity.&nbsp;If the angular velocity is decreasing then the angular acceleration has the opposite direction as that of the angular velocity.</li><li>For uniform circular motion angular acceleration is zero.</li><li>The magnitude of angular acceleration (α) is related to the magnitude of linear acceleration (a) by the relation a = rα.</li><li>It is denoted by the letter ‘α’.&nbsp;Its S.I. unit is radians per second square      (rad /s<sup>2</sup>).&nbsp;Its dimensions are [M<sup>0</sup>L<sup>0</sup>T<sup>-2</sup>].</li></ul>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Right Handed Screw Rule:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="239" height="202" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-15.png" alt="" class="wp-image-5296"/></figure></div>



<p>When a right-handed screw is rotated in the sense of revolution of the particle, then the direction of the advance of the screw gives the direction of the angular displacement vector.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Relation Between Linear Velocity and Angular Velocity:</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="146" height="116" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-16.png" alt="" class="wp-image-5300"/></figure></div>



<p>Consider a
particle performing uniform circular motion, along the circumference of the
circle of radius ‘r’ with constant linear velocity ‘v’ and constant angular
speed &#8216;ω&#8217;&nbsp;moving in the anticlockwise sense as shown in the figure.</p>



<p>Suppose the
particle moves from point P to point Q through a distance ‘δx’along the
circumference of the circular path and subtends the angle ‘δθ’ at the centre O
of the circle in a small interval of time ‘δt’. By geometry</p>



<p class="has-text-align-center">δx = r . δθ</p>



<p>If the time interval is very very small then arc PQ can be considered to be almost a straight line.&nbsp;Therefore the magnitude of linear velocity is given by</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="227" height="277" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-17.png" alt="" class="wp-image-5301"/></figure></div>



<p>Thus the
linear velocity of a particle performing uniform circular motion is radius
times its angular velocity.&nbsp;In vector form above equation can be written
as</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="86" height="28" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-18.png" alt="" class="wp-image-5302"/></figure></div>



<p>The linear
velocity can be expressed as the vector product of angular velocity and radius
vector.</p>



<p>The
following figure shows relative positions of the linear&nbsp;velocity vector,
angular velocity vector,&nbsp;and radius or position vector.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-19.png" alt="" class="wp-image-5303" width="238" height="126"/></figure></div>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="167" height="36" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-20.png" alt="" class="wp-image-5304"/></figure>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="154" height="128" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-21.png" alt="" class="wp-image-5305"/></figure></div>



<p>For smaller magnitudes angular displacement, angular velocity are vector quantities. Let&nbsp;(&nbsp;r)&nbsp;be the position vector of the particle at some instant. Let the angular displacement in small time δt be&nbsp;( δθ). Let the corresponding linear displacement (arc length) be ( δs). By geometry</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="78" height="27" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-23.png" alt="" class="wp-image-5307"/></figure></div>



<p class="has-text-align-center">Dividing both sides of the equation by δt and taking the
limit</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="149" height="148" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-22.png" alt="Angular Displacement" class="wp-image-5306" srcset="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-22.png 149w, https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-22-144x144.png 144w, https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-22-53x53.png 53w, https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-22-120x120.png 120w" sizes="auto, (max-width: 149px) 100vw, 149px" /></figure></div>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>Period of Revolution:</strong></p>



<p>Let us
consider particle performing a uniform circular motion. Let ‘T’ be its period
of revolution. During the periodic time (T), particle covers a distance equal
to the circumference 2pr of the circle with linear velocity v.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="237" height="133" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-24.png" alt="Angular Displacement" class="wp-image-5308"/></figure></div>



<p>This is an expression for the period of revolution for
particle performing the uniform circular motion.</p>



<p class="has-text-color has-background has-medium-font-size has-luminous-vivid-orange-color has-very-light-gray-background-color"><strong>The Expression for Angular Acceleration:</strong></p>



<p>When a body is performing a non-uniform&nbsp;circular motion, its angular velocity changes. Hence the body possesses angular acceleration.<br> The rate of change of angular velocity w.r.t. time is called as the angular acceleration. We know that acceleration is the rate of change of velocity with respect to time.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="212" height="122" src="https://thefactfactor.com/wp-content/uploads/2019/11/Angular-Displacement-25.png" alt="Angular Displacement" class="wp-image-5309"/></figure></div>



<p class="has-text-align-center">r = radius of circular path = constant.</p>



<p class="has-text-align-center">ω = angular velocity of the particle performing a circular motion</p>



<p>Where ‘α’ is angular acceleration. Hence, </p>



<p class="has-text-align-center">linear acceleration = radius x angular acceleration. </p>



<p>If speed is increasing linear acceleration is in the same direction as that of linear velocity. If speed is decreasing linear acceleration is in the opposite direction to that of linear velocity. It is also referred as tangential acceleration.&nbsp;For uniform circular motion α = 0. </p>



<p class="has-text-color has-text-align-center has-medium-font-size has-vivid-cyan-blue-color"><strong><a href="https://thefactfactor.com/facts/pure_science/physics/circular-motion/5271/">Previous Topic: Concept of Uniform Circular Motion</a></strong></p>



<p class="has-text-color has-text-align-center has-medium-font-size has-vivid-cyan-blue-color"><strong><a href="https://thefactfactor.com/facts/pure_science/physics/unifor-circular-motion/5631/">Next Topic: Numerical Problems on Circular Motion</a></strong></p>



<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/circular-motion/" target="_blank">Circular Motion</a> &gt; Angular Displacement, Velocity, and Acceleration</strong></h4>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/angular-displacement/5279/">Angular Displacement, Velocity, and Acceleration</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
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		<title>Introduction to Circular Motion</title>
		<link>https://thefactfactor.com/facts/pure_science/physics/circular-motion/5271/</link>
					<comments>https://thefactfactor.com/facts/pure_science/physics/circular-motion/5271/#comments</comments>
		
		<dc:creator><![CDATA[Hemant More]]></dc:creator>
		<pubDate>Tue, 19 Nov 2019 13:32:32 +0000</pubDate>
				<category><![CDATA[Physics]]></category>
		<category><![CDATA[Angular acceleration]]></category>
		<category><![CDATA[Angular displacement]]></category>
		<category><![CDATA[Angular velocity]]></category>
		<category><![CDATA[Circular motion]]></category>
		<category><![CDATA[Instantaneous velocity]]></category>
		<category><![CDATA[Period]]></category>
		<category><![CDATA[Position vector]]></category>
		<category><![CDATA[Radius vector]]></category>
		<category><![CDATA[Tangential velocity]]></category>
		<category><![CDATA[UCM]]></category>
		<category><![CDATA[Uniform circular motion]]></category>
		<guid isPermaLink="false">https://thefactfactor.com/?p=5271</guid>

					<description><![CDATA[<p>Science > Physics > Circular Motion > Introduction Concept of Circular Motion: The motion of a particle along the circumference of a circle is called circular motion. It is a translational motion along a curved path. Examples: The motion of the earth around the sun. The motion of a satellite around the&#160;planet. The motion of [&#8230;]</p>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/circular-motion/5271/">Introduction to Circular Motion</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h4 class="wp-block-heading"><strong>Science > <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> > <a aria-label="Circular Motion (opens in a new tab)" rel="noreferrer noopener" href="https://thefactfactor.com/physics/circular-motion/" target="_blank">Circular Motion</a> > Introduction</strong></h4>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>Concept of Circular Motion:</strong></p>



<p>The motion of a particle along the circumference of a circle is called circular motion. It is a translational motion along a curved path.</p>



<p><strong>Examples:</strong></p>



<ul class="wp-block-list"><li>The motion of the earth around the
sun.</li><li>The motion of a satellite around
the&nbsp;planet.</li><li>The motion of an electron around the
nucleus.</li><li>The motion of a tip of a blade of a
fan. (Note it is the motion of the tip of a blade of the fan and not the motion
of the fan. The motion of fan is a rotational motion)</li></ul>



<p class="has-vivid-red-color has-text-color has-medium-font-size"><strong>Characteristics
of Circular Motion:</strong></p>



<ul class="wp-block-list"><li>In a circular motion, the particle moves along the circumference of a circle.</li><li>It is a translational motion along a curved path.</li><li>The magnitude of the radius vector or position vector is constant and equals to the radius of the circular path.</li><li>The direction of the radius vector or position vector changes continuously.</li><li>If the magnitude of the velocity (speed) of the particle performing constant, the particle is said to perform the uniform circular motion.</li><li>If the magnitude of the velocity (speed) of the particle performing changes continuously, the particle is said to perform the non- uniform circular motion.</li></ul>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>Radius Vector: </strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="113" height="105" src="https://thefactfactor.com/wp-content/uploads/2019/11/Circular-Motion-01.png" alt="Circular Motion" class="wp-image-5273"/></figure></div>



<p>A vector drawn from the centre of a circular path to the position of the particle at any instant is called a radius vector at that instant. It is also called as a&nbsp;position vector.&nbsp;In the figure at position P, &nbsp;r&nbsp;or OP&nbsp;is a position vector. The magnitude of the position vector is equal to the radius of the circular path. Hence for a circular motion, the magnitude of the radius vector is constant but its direction changes continuously.</p>



<p class="has-vivid-red-color has-text-color has-medium-font-size"><strong>Characteristics
of Radius or Position Vector:</strong></p>



<ul class="wp-block-list"><li>It is always directed along the radius of the circular path.</li><li>Its direction is from the centre of the circular path to the position of the particle at that instant i.e. is directed radially outward.</li><li>In a circular motion, the magnitude of the radius vector or position vector is constant and equals to the radius of the circular path.</li><li>The direction of the radius vector or position vector in circular motion changes continuously.</li><li>Its direction is opposite to that of centripetal acceleration and the centripetal force.</li><li>It is denoted by r. Its dimensions are&nbsp;[MºL<sup>1</sup>Tº]. Its S.I. unit is metre (m) and c.g.s. unit is centimetre&nbsp;(cm).</li></ul>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>Instantaneous
Velocity (v):</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="129" height="146" src="https://thefactfactor.com/wp-content/uploads/2019/11/Circular-Motion-02.png" alt="Circular Motion" class="wp-image-5275"/></figure></div>



<p>A linear velocity of a particle performing a&nbsp;circular motion, which is directed along the tangent to the circular path at a given point on the circular path at that instant is called instantaneous velocity. It is also called as tangential velocity.</p>



<p>For uniform
circular motion the magnitude of instantaneous velocity is always constant but
direction changes continuously. For non-uniform circular motion, the magnitude
and direction of the instantaneous velocity change continuously.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="160" height="155" src="https://thefactfactor.com/wp-content/uploads/2019/11/Circular-Motion-03.png" alt="Circular Motion" class="wp-image-5276"/></figure></div>



<p>The tangential velocity is directed perpendicular to the direction of the radius vector.</p>



<p>If a stone
is tied to one end of a string and whirled in a horizontal circle at the other
en, necessary centripetal force is provided by the tension in the string. If
the speed of rotation is increased gradually, the tension in the string
increases, a stage is reached when the tension in string becomes larger than
the breaking tension of the string, the string breaks and the stone flies off
tangentially.</p>



<p class="has-vivid-red-color has-text-color has-medium-font-size"><strong>Characteristics
of Instantaneous Velocity or Tangential Velocity:</strong></p>



<ul class="wp-block-list"><li>It is always directed along the tangent to the circular path at a given point on the circular path at that instant.</li><li>It is always perpendicular to the direction of the radius vector at the point represented by the radius vector on the circular path.</li><li>For uniform circular motion the magnitude of instantaneous velocity is always constant but direction changes continuously.</li><li>For non-uniform circular motion, the magnitude and direction of the instantaneous velocity change continuously.</li><li>It is denoted by v. Its dimensions are&nbsp; [MºL<sup>1</sup>T<sup>-1</sup>]. Its S.I. unit is metre per second&nbsp; (m s<sup>-1</sup>) and c.g.s. unit is centimetre per second (cm s<sup>-1</sup>).</li></ul>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>Axis of Rotation:</strong></p>



<p>The normal
drawn to the plane of the circular path through the centre of the circular path
is called the axis of rotation.</p>



<p>Note: In
rotational motion, the particles on the axis of rotation are stationary, while
all other particles perform circular motion about the axis of rotation.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="169" height="146" src="https://thefactfactor.com/wp-content/uploads/2019/11/Circular-Motion-04.png" alt="" class="wp-image-5277"/></figure></div>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>Uniform Circular Motion:</strong></p>



<p>The motion
of a particle along the circumference of a circle with a constant speed is
called uniform circular motion (U.C.M.).</p>



<p>Examples:&nbsp;The
motion of the earth around the sun, The motion of an electron around the
nucleus.</p>



<p class="has-vivid-red-color has-text-color has-medium-font-size"><strong>Characteristics
of Uniform Circular Motion:</strong></p>



<ul class="wp-block-list"><li>The magnitude of the velocity (speed) of the particle performing U.C.M. is constant.</li><li>The magnitude of the instantaneous velocity of the particle performing U.C.M.&nbsp; remains constant but its direction changes continuously. Hence U.C.M. is accelerated motion.</li><li>It is a periodic motion with a definite period and frequency.</li><li>in U.C.M., the magnitude of the centripetal force acting on the body is constant</li><li>in U.C.M., the linear speed, angular speed, radial (centripetal) acceleration, kinetic energy, angular momentum and magnitude of the&nbsp;linear momentum of the body remain constant.</li><li>in U.C.M., the angular acceleration, tangential acceleration is zero.</li></ul>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>The Period of Revolution:</strong></p>



<p>The time taken by a particle performing uniform circular motion to complete one revolution is called the period of revolution or periodic time or simply period (T).</p>



<p>It is
denoted by ‘T’.&nbsp;The S. I. Unit of the period is second (s).&nbsp;Its
dimensions are [MºLºT <sup>1</sup>].</p>



<p class="has-vivid-red-color has-text-color has-medium-font-size"><strong>Characteristics
of Time Period of U.C.M.:</strong></p>



<ul class="wp-block-list"><li>The time taken by a particle performing uniform circular motion to complete one revolution is called the period of revolution or periodic time or simply period (T).</li><li>For U.C.M. it is constant.</li><li>It is denoted by ‘T’.&nbsp;The S. I. Unit of the period is second (s).&nbsp;Its dimensions are [MºLºT <sup>1</sup>].</li></ul>



<p class="has-luminous-vivid-orange-color has-very-light-gray-background-color has-text-color has-background has-medium-font-size"><strong>The Frequency of Revolution:</strong></p>



<p>The number
of revolutions by the particle performing uniform circular motion in unit time
is called as frequency (n) of revolution.</p>



<p>The
frequency is denoted by letter &#8216;n&#8217; or &#8216;f&#8217;.&nbsp;The S. I. Unit of frequency is
hertz (Hz).&nbsp;Its dimensions are [MºLºT<sup>-1</sup>].</p>



<p>In time T
the particles complete one revolution. Thus the particle completes 1/T
revolutions in unit time. Thus n = 1/T.</p>



<p class="has-vivid-red-color has-text-color has-medium-font-size"><strong>Characteristics
of Frequency of U.C.M.:</strong></p>



<ul class="wp-block-list"><li>The number of revolutions by the particle performing uniform circular motion in unit time is called as frequency (n) of revolution.</li><li>For U.C.M. it is constant.</li><li>The frequency is denoted by letter &#8216;n&#8217; or &#8216;f&#8217;.&nbsp;The      S. I. Unit of frequency is hertz (Hz).&nbsp;Its dimensions are [MºLºT-1].</li><li>In time T the particles complete one revolution. Thus the particle completes 1/T revolutions in unit time. Thus n = 1/T.</li></ul>



<p class="has-text-align-center has-vivid-cyan-blue-color has-text-color has-medium-font-size"><strong><a href="https://thefactfactor.com/facts/pure_science/physics/angular-displacement/5279/">Next Topic: angular Displacement, Angular Velocity, and Angular Acceleration</a></strong></p>



<h4 class="wp-block-heading"><strong>Science &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/" target="_blank">Physics</a> &gt; <a rel="noreferrer noopener" href="https://thefactfactor.com/physics/circular-motion/" target="_blank">Circular Motion</a> &gt; Introduction</strong></h4>
<p>The post <a href="https://thefactfactor.com/facts/pure_science/physics/circular-motion/5271/">Introduction to Circular Motion</a> appeared first on <a href="https://thefactfactor.com">The Fact Factor</a>.</p>
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